Solving Arnesons Mansion in Sherlock Holmes The Awakened

If you\’re stuck on Chapter 5 of Sherlock Holmes The Awakened Remake, specifically Arneson\’s Mansion, this guide will help you. We\’ll provide a walkthrough for unlocking all scenes in Imagination Mode, opening the door with the horse symbol, and finding Arneson\’s signet ring.

To start, activate Concentration Mode and examine the carpet for footprints. Then, check the door on the right side of the corridor. Opposite the door, you\’ll find more footprints and a letter on a table. Next, head to the kitchen and examine the painting, cup, dirty towel, and traces on the chair. Examine the woman\’s body for a wound on the chest, right hand, and cleaver. In the living room, examine the painting and blood traces at the table. On the dead man, check the face, right hand, wound on the chest, and right leg. At the fireplace, investigate the remnants of a burned card and piece of a letter. Pick up the candlestick and examine the blood traces, then investigate the footprints, candlestick, and traces of wax near the door with the horse symbol. Finally, activate Concentration Mode and examine the traces on the wall.

For the second floor, go through the door with the sword symbol and check the desk for a photograph, open book, newspaper, and letter. Look at the painting on the wall and investigate the weapon held by the man on the left. At the end of our guide, we\’ll explain how to find Arneson\’s signet and answer related Mind Palace questions.

  • Unlocking all scenes in Imagination Mode
  • Opening the door with the horse symbol
  • Finding Arneson\’s signet ring

Unlocking all scenes in Imagination Mode

Activate Concentration Mode and examine the traces on the carpet. Go forward a little and examine the door on the right side of the corridor.

Opposite the door you will find more footprints and a letter on the table.


Go straight, past the stairs and turn left into the kitchen. Check the painting on the wall and approach the table. At the table examine:

  1. cup,
  2. dirty towel,
  3. traces on the chair (Concentration Mode).

Examine the body of a woman for:

  1. wound on the chest,
  2. right hand,
  3. cleaver.

Leave the kitchen and go to the living room. Examine the painting on the wall and the traces of blood at the table.

On a dead man examine:

  1. face,
  2. right hand,
  3. wound on the chest,
  4. right leg.

Approach the fireplace and examine:

  1. remnants of a burned card,
  2. piece of a letter.

Pick up the candlestick lying by the table and examine the blood traces on it.

Approach the traces near the door with horse symbol and check:

  1. footprints,
  2. candlestick,
  3. traces of wax.

Activate Concentration mode and examine the traces on the wall. Thats all for the ground floor, time to search the upper floors.

On the second floor, go through the door with the sword symbol. Check the desk for:

  1. photograph (examine both sides),
  2. an open book (rotate it and read the title),
  3. newspaper,
  4. letter in an open drawer.

Now look at the painting on the wall by the desk and investigate the weapon held by the man on the left.

Once you have gathered all the necessary evidence, you will be able to unlock all the scenes in Imagination Mode.

How to set scenes in Imagination Mode correctly?

Set the scene with the person holding the sword at the garden door.

Set the scene with the gardener and maid drinking tea at the kitchen table.

Set the scene with a person reaching for a cleaver in the kitchen.

Set the scene with a person being dragged by another person at the stairs.

Set the scene with a short person dropping a candlestick at the door with the horse symbol.

Set the scene with a person holding a sword and a candlestick at the fireplace in the living room.

Set the scene with a person holding a sword at the dead man in the living room.

Once all scenes are set, watch the reconstruction and enter the Mind Palace. When asked, \”What happened to Davy?\” choose:

  1. Door With a Horse Symbol,
  2. Mansion Crime Scene,
  3. The Horrors Of The Arneson Mansion.

How to open the door with the horse symbol?

Solving the first Mind Palace question will reveal that a boy named Davy had hidden behind the door with the horse symbol. However, he will not open the door for you. You must leave the mansion and return to the stables, where you will find Davy\’s sister. Examine her neck and the letter she is carrying. After a short cut-scene, you will be in the room with the boy. Examine his face, neck, shirt buttons, left wrist, and right trouser pocket during observation.

How to open the door with the bell symbol?

After interacting with the boy, you will receive a clue on how to open the door to Ashmat\’s room. Go up to the second floor and head to the room with the door that has two keys symbol drawn on it. Examine the book on the table (read the title) and the letter. Activate Concentration Mode and examine the drawer and flower on the table by the bed. Then, approach Arneson\’s portrait and check the signet ring on his finger and the button on the picture frame. Move the painting and enter the code 1862 to open the safe. Take the letter and keys out of the safe. Go back to the first floor and open the door with the bell symbol. You will find a piece of paper on the table. Examine the wall to complete this step.

  1. The notebook and the stone found under the bed
  2. The photograph, crumpled piece of paper, and letter in an envelope found on the desk
  3. The ring found near the lake

Lucy will give you a key to a locker at the port. Head to the locker and use the key to find a suitcase. Open the suitcase and examine the contents to complete the investigation.

The list includes \”Love Letter From Arneson,\” \”Photo Of Arneson With Lucy,\” and \”Engagement Ring.\” Additionally, there is an image located within the HTML code. To complete Chapter 5, visit Champagne in Fisherman\’s Quarter and give them the bottle discovered in Arneson\’s hidden room.

FAQ

What is Sherlock Holmes The Awakened: Arneson\’s Mansion?

Sherlock Holmes The Awakened: Arneson\’s Mansion is a video game that puts players in the shoes of the famous detective as he investigates a mysterious disappearance in a mansion owned by a wealthy family. The game features a variety of puzzles and challenges that players must solve using their logic and deductive reasoning skills, just like Holmes himself.

What makes Sherlock Holmes The Awakened: Arneson\’s Mansion unique?

Sherlock Holmes The Awakened: Arneson\’s Mansion is unique because it combines classic point-and-click adventure gameplay with elements of horror and supernatural fiction. The game takes place in a Gothic mansion that is full of dark secrets and hidden passages. The puzzles and challenges are designed to test the player\’s problem-solving skills and their ability to think outside the box.

Who would enjoy playing Sherlock Holmes The Awakened: Arneson\’s Mansion?

Sherlock Holmes The Awakened: Arneson\’s Mansion is a game that is perfect for fans of the detective genre and classic adventure games. It is also a great choice for anyone who enjoys solving puzzles and using their brainpower to overcome challenges. The game is rated for players aged 12 and up, so it is appropriate for both kids and adults.

Is Sherlock Holmes The Awakened: Arneson\’s Mansion a difficult game?

Sherlock Holmes The Awakened: Arneson\’s Mansion can be challenging, but it is not excessively difficult. The puzzles and challenges are designed to test the player\’s logic and reasoning skills, but they are not so difficult that they will frustrate or discourage players. The game also includes a hint system that can be used if the player gets stuck on a particularly tricky puzzle or challenge.

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