Red Dead Redemption 2: A Bright Bouncing Boy – walkthrough, map

If you\’re looking for a challenging quest in Red Dead Redemption 2, A Bright Bouncing Boy is the one for you. It requires both Arthur and John to play their parts, and the conclusion is definitely worth the effort. This guide will walk you through the quest step by step.

A Bright Bouncing Boy is a multi-part side quest that can be accessed in Red Dead Redemption 2. In this quest, Arthur decides to help Professor Marko Dragic conduct an experiment.

  • The first meeting with Marko Dragic
  • The second meeting with Marko Dragic
  • Epilogue
  • Easter egg – where\’s the automaton?

The first meeting with Marko Dragic

To start the quest, Arthur must have made enough progress in chapter 4. Once you\’ve reached that point, a quest marker should appear near a small pond in Saint Denis.

During the first part of the quest, Arthur needs to control a remote submarine twice. The controls are displayed in the bottom right corner of the screen, and you can steer left or right, accelerate, slow down, and use reverse. Be sure to avoid the mines, which can move towards your boat like a magnet. Your goal is to sink ship models with torpedoes, while keeping a safe distance from explosions. Once you\’ve sunk all the ships, return to the port.

The second submarine challenge is a bit more difficult. You must sink marked ships before they reach the opposite side of the pond. Remember that your targets are moving, and watch out for mines and explosions. Destroy all targets and return to the \”port\”.

The second meeting with Marko Dragic

The next meeting with the professor takes place in Doverhill. Head to the large building near the railway tracks in the northern part of the map, and arrive during the night.

Speak with Marko Dragic, who will give you a Detector and 3 Lightning Conductors.

Arthur must place the lightning conductors in the correct spots. Start by using the detector (hold the aim button) and spinning Arthur until the detector\’s lamp starts pulsing at the highest frequency. This indicates that you\’re moving in the right direction. Follow this direction until the detector\’s lamp lights up completely, indicating that you\’ve reached the right spot. Press the button displayed on the screen to place a lightning conductor, and repeat this process with the other two conductors. Once you\’re done, return to the scientist.

Arthur must now climb the tower using the ladder. Once he\’s at the top, he should see a console with three switches on the upper balcony. Pull the switches in the order shown in the picture above: the left switch, the right switch, and the middle switch.

After that, watch the cut-scene during which the scientist \”revives\” his automaton (robot).

Conclusion

To conclude Marko Dragica\’s story completely, go back to his laboratory after two days in the game world (you can accelerate time by using the beds). Ensure that you check all entrance doors to the building.

You will discover Dragic\’s lifeless body, and the game will reward you with the Artificial Intelligence achievement. Take a tour of the laboratory. The most valuable item is the Electric Lantern. You can also find two notes from Dragic, a collector\’s card, and walerian (a rare alchemical component).

Easter egg – where is the robot?

During your previous visit to the laboratory, you may have noticed that the machinery Dragic was working on is gone. You can locate a robot, which is one of the many easter eggs in Red Dead Redemption 2. To do this, you must return to the mining town of Colter, where the game\’s prologue took place. Then, begin climbing to the summit of a nearby mountain.


You will discover the robot you are seeking next to Colter, in the location indicated in the pictures above. This is the north-western corner of the game world map.

FAQ

What is \”A Bright Bouncing Boy\” mission in Red Dead Redemption 2?

\”A Bright Bouncing Boy\” is a mission in Red Dead Redemption 2 that becomes available in Chapter 4. In this mission, players are tasked with helping a scientist named Marko Dragic who wants to demonstrate his latest invention, an electric lantern. The mission involves traveling to a remote location and completing a series of tasks, including defending Marko\’s lab from an attack by hostile enemies. Once the mission is completed, players will receive a unique electric lantern that can be used to light up dark areas in the game.

Where can I find the map for \”A Bright Bouncing Boy\” mission in Red Dead Redemption 2?

The map for \”A Bright Bouncing Boy\” mission in Red Dead Redemption 2 can be found in Marko Dragic\’s lab, which is located in the mountains near Doverhill. To start the mission, players must first speak with Marko in Saint Denis and complete a previous mission called \”The Joys of Civilization\”. Once the mission is completed, players can travel to Marko\’s lab and find the map on a table inside the lab. The map will show the location of the remote site where the mission takes place, as well as the various tasks that need to be completed in order to finish the mission.

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