Recommended Positive and Negative Quirks in Darkest Dungeon

A Guide to Quirks in Darkest Dungeon

What to Choose

There are many positive and negative quirks in the game, but only a few are actually useful. Here are the ones you should aim to acquire:

  • Deadly – +1% critical chance
  • Eagle Eye – +3% critical chance for ranged attacks
  • Evasive – +5 to dodge
  • Hard Skinned – +10% protect
  • Natural Eye – +5 accuracy for ranged attacks
  • Natural Swing – +5 accuracy for melee attacks
  • Precision Striker – +3% critical chance for melee attacks
  • Quick Reflexes – +2 to speed
  • Slugger – +10% damage for melee attacks
  • Steady – -10% stress damage
  • Tough – +10% maximum health
  • Quickdraw – +4 to speed during the first round of combat
  • On Guard – +4 to speed and 5 to dodge during the first round of combat
  • Unerring – +10% damage to ranged attacks
  • Unyielding – +10% death blow resist

Remember, at the Sanitarium, you can lock up to 3 positive quirks so that they won\’t be replaced. Depending on the hero\’s role, you should lock the following quirks:

  • A hero focusing on damage from ranged attacks – Eagle Eye + Deadly + Evasive
  • A hero focusing on damage from melee attacks – Hard Skinned + Precision Striker + Slugger
  • A hero focusing on soaking up damage (Tank) – Tough + Hard Skinned + Slugger
  • A hero focusing on the highest speed attribute (especially important in the 1st round) – Quickdraw + Quick Reflexes + On Guard
  • A hero focusing on healing – Tough + Quick Reflexes + Hard Skinned

What to Avoid

There are some quirks in the game that you should avoid at all costs. These include:

  • Quirks that decrease your characters\’ speed, such as Nocturnal, Off Guard, Slowdraw, and Slow Reflexes
  • Quirks that decrease your characters\’ damage, such as Light Sensitive, Scattering, Calm, and Tuckered Out
  • Quirks that force your characters to activate Curios, such as Ablutomania, Bloodthirsty, Compulsive, Curious, Dacnomania, Dark Temptation, Demonomania, Dipsomania, Egomania, Guilty Conscience, Hagiomania, Hylomania, Kleptomaniac, Necromania, Paranormania, Plutomania, and Sitiomania
  • The quirk that causes your hero to steal treasure, Kleptomania

FAQ

What are positive quirks in Darkest Dungeon?

Positive quirks in Darkest Dungeon are traits that provide advantages to your heroes. These quirks can range from increased damage, accuracy, and critical hit chance to resistance against certain types of attacks, stress reduction, and healing bonuses. Some of the most recommended positive quirks include \”Quick Reflexes\” (increased speed), \”Eagle Eye\” (increased ranged accuracy), \”Tough\” (increased max HP), \”Warrior of Light\” (increased damage and accuracy when fighting in the ruins), and \”Natural Eye\” (increased trap disarm chance). It\’s important to note that positive quirks can also come with negative effects, such as increased stress or reduced resistance to certain types of attacks.

What are negative quirks in Darkest Dungeon?

Negative quirks in Darkest Dungeon are traits that provide disadvantages to your heroes. These quirks can range from decreased damage, accuracy, and critical hit chance to increased stress, reduced max HP, and decreased healing bonuses. Some of the most detrimental negative quirks include \”Clumsy\” (increased chance to miss attacks), \”Fragile\” (reduced max HP), \”Slow Reflexes\” (decreased speed), \”Fear of the Unholy\” (increased stress when fighting in the ruins), and \”Night Blindness\” (decreased accuracy when fighting at night). Negative quirks can be removed by sending heroes to the sanitarium or by using a special item called a \”Quirky Charm,\” but they can also be useful in certain situations, such as when trying to increase the difficulty of the game for a challenge.

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