Divinity Original Sin 2: Understanding Status Effects

Combat is a crucial aspect of Divinity: Original Sin 2 gameplay. Therefore, it is essential to understand the various status effects that can be inflicted on characters during battles. These effects can either be negative or positive, and they can provide additional abilities that can help control other units on the battlefield. This guide contains a comprehensive table that describes all the key status effects that can be inflicted on characters.

For specific information on each status effect, refer to the \”Effects and Combinations Used in Combat\” chapter.

Icon

Name

Description

How to Remove (Negative Effects Only)

Acid

Degrades a target\’s physical armor by a certain amount per turn.

Use Fortify and Mass Cleanse Wounds abilities.

Adrenaline

Provides a character with an immediate 2 AP, but they will have 2 AP less in the next turn.

Atrophy

Prevents a character from using weapon-based attacks and abilities such as archery and melee attacks. This effect is blocked by physical armor.

Use First Aid ability.

Bleed Fire

Causes a character to bleed fire instead of blood when attacked. This effect is blocked by magic armor.

Bleeding

Causes a certain amount of damage per turn. This effect is blocked by physical armor.

Use First Aid, Restoration, Fortify, Cleanse Wounds, and Mass Cleanse Wounds abilities.

Blessed

Grants the target +20% accuracy, +10% dodging, and +15% resistance to all types of damage. Additionally, the target is protected from Diseased, Decaying Touch, Petrified, and Stunned effects.

Inflict Curse status to remove this effect.

Blinded

Greatly reduces a target\’s range of vision, accuracy, and prevents them from using attacks of opportunity. This effect is blocked by magic armor.

Use First Aid and Peace of Mind abilities.

Burning

Causes a character to receive a certain amount of fire damage per turn. Additionally, it reduces fire resistance by 10% and increases water resistance by 20%. This effect is blocked by magic armor.

Use First Aid, Armour of Frost, Tornado, Fortify, Cleanse Wounds, and Mass Cleanse Wounds abilities. Alternatively, use a spell/attack related to the Water element to extinguish the fire.

Charmed

Allows the player to control a character. This effect is blocked by magic armor.

Use Enrage and Peace of Mind abilities.

Chicken Transformation

This effect turns a character into a chicken, making it uncontrollable and it runs around aimlessly.

While in chicken form, a character cannot attack or interact with objects.

Physical armor can block this effect.

It cannot be removed, and you must wait for it to end on its own.

Chilled Status

This effect causes various negative impacts:

-35% reduction in movement speed

-30% reduction in dodging

-20% reduction in water resistance

-10% reduction in air resistance

+10% increase in fire resistance

Magic armor can block this effect.

You can inflict burning or warm status to remove it.

Clear-Minded Status

This effect increases the strength, finesse, intelligence, and wits attributes of a character, as well as their accuracy. The bonus for attributes scales with the caster\’s intelligence.

It also removes and protects against blinded, terrified, charmed, taunted, sleeping, enraged, and mad status effects.

Enrage status can remove this effect.

Crippled Status

This effect reduces a character\’s movement speed by 100% and dodging by 30%, making them unable to move.

Physical armor can block this effect.

First Aid, Haste, Tactical Retreat, and standing on a surface with the \”Blessed Web\” effect can remove this status.

Cursed Status

This effect reduces a character\’s accuracy by 10%, dodging by 30%, and all resistances by 15%.

Magic armor can block this effect.

Using the bless ability can remove this status.

Decaying Status

This effect causes a character to receive damage from healing status effects.

Physical armor can block this effect.

Using the Fortify, Cleanse Wounds, or Mass Cleanse Wounds abilities can remove this status.

Diseased Status

This effect causes a character to receive -3 to constitution and a 35% reduction in damage dealt.

Magic armor can block this effect.

Using the Bless, Fortify, First Aid, Cleanse Wounds, or Mass Cleanse Wounds abilities can remove this status.

Encouraged Status

This effect grants all allied characters within range a +1 to strength, finesse, and intelligence, as well as a +2 to constitution.

Encumbered Status

This effect occurs when a character carries too many items, resulting in two stages:

– When a character is encumbered below 20% of their maximum carrying weight (119.9kg for 100kg), their movement speed is reduced by 50%.

– When a character is encumbered above 20% of their maximum carrying weight, their movement speed is reduced by 100% and they cannot move.

You can remove this effect by increasing the character\’s strength (each point adds 10kg to their carrying weight) or removing items from their backpack.

Flanked Status

This effect reduces a character\’s dodging by 10% when there are at least two enemies next to them.

Keep your distance from enemies.

Floating

A character is levitating and is unaffected by surface effects such as Oil or Frozen surfaces.

Fortified

Increases physical armor and restores a portion of it.

A character cannot be teleported and is immune to teleportation effects.

Frightened

A character is panicked and runs aimlessly, losing control over it by the player.

Enrage and Peace of Mind abilities.

Frozen

A character is frozen and the player/enemy loses control over it.

A character receives penalties of -100% Dodging, -20% Water Resistance, and bonuses of +20% Fire and Poison Resistance.

A character is immune to Stunned, Poisoned, Charmed, Terrified, Bleeding, Petrified, Taunted, and Sleeping status effects.

This effect can be blocked by physical armor.

Inflict Burning or Warm status effects or when a character stands on a surface with \”Blessed Fire\” status.

Vaporize ability.

Hasted

A character\’s speed is increased, granting them additional 1 AP to their overall AP points at the start of their turn.

Can be removed by inflicting Slowed effect.

Infected

A character receives penalties of -3 Constitution attribute and -35% damage dealt.

A character can infect nearby targets.

This effect can be blocked by magic armor.

Bless, First Aid, Fortify Cleanse Wounds, Mass Cleanse Wounds abilities.

Knocked Down

A character is incapacitated for one turn and cannot move or take any actions.

This effect can be blocked by physical armor.

First Aid ability.

Magic Shell

Increases maximum magic armor and removes Burning, Poisoned, Stunned, Frozen, Suffocation, and Petrified effects.

Marked

A character loses the bonus damage received for having high ground and attacking characters from lower ground do not receive any penalties.

A character cannot disappear and start sneaking, and they receive -100% Dodging.

Necrofire

A character receives fire damage per turn, and receives penalties of -15% Fire Resistance and bonuses of +20% Water Resistance.

A character is immune to Frozen, Chilled, Warm, and Wet effects.

This effect can be blocked by magic armor.

Bless, Mass Cleanse Wounds abilities.

The Necrofire effect cannot be extinguished in the same way as normal fire (by using spells/attacks based on the Water element).

A character is forced to attack the taunter for one turn.

This effect is blocked by physical armor.

Uncanny Evasion, Chameleon Cloak, Cloak and Dagger abilities or when a character stands on a surface with \”Blessed Smoke Cloud\” effect.

The following text describes various negative effects that can be inflicted on characters in the game. Each effect has its own unique characteristics and can be countered by different abilities or effects. The effects include Nullified Resistances, Petrified, Poisoned, Shackles of Pain, Silenced, Sleeping, Slowed, Stunned, Suffocating, and Taunted. Each effect is accompanied by an image and a description of its effects, how it can be countered, and whether it is blocked by magic or physical armor.

Using this skill forces enemies to target the character who performed it.

However, this effect can be blocked by physical armor.

It can be countered by Peace of Mind and Enrage abilities.

Terrified

If a character becomes terrified, they run around aimlessly and the player loses control over them. Additionally, they receive a -20% penalty to Dodging.

Peace of Mind and Enrage abilities can reverse this effect.

Vampire

When a character receives the Vampire status, they gain a 50% boost to Life Steal. This means they regenerate 50% of the health lost from physical damage they dealt.

Warm

When a character is warmed, they may become Burning if already affected. They also receive a -10% penalty to Fire Resistance and a +15% bonus to Water Resistance.

Chilled, Frozen, Warm, Burning, Necrofire, or Wet effects can cause this status.

Wet

If a character is Wet, they receive a -10% penalty to Water Resistance, a -20% penalty to Air Resistance, and a +10% bonus to Fire Resistance.

Burning, Warm, Chilled, Necrofire, Shocked, or Stunned effects can cause this status.

FAQ

What are status effects in Divinity Original Sin 2?

Status effects are temporary conditions that can be inflicted on characters in Divinity Original Sin 2. These effects can be both beneficial and harmful, and they can impact a character\’s abilities, statistics, and overall performance in combat. Some common status effects include poison, burning, freezing, and stunned.

How do status effects work in Divinity Original Sin 2?

Status effects in Divinity Original Sin 2 work by altering a character\’s attributes or abilities for a certain duration of time. For example, the poison status effect will damage a character\’s health over time, while the burning status effect will inflict fire damage on the character. Status effects can be removed by using certain skills or items, or they can simply wear off after a set amount of turns.

What is the importance of status effects in Divinity Original Sin 2?

Status effects play a crucial role in the strategy and tactics of combat in Divinity Original Sin 2. Players must learn to use status effects to their advantage, while also avoiding or removing harmful status effects from their own characters. Additionally, some enemies may have resistances or vulnerabilities to certain status effects, so players must adjust their tactics accordingly. Overall, mastering the use of status effects can greatly enhance a player\’s chances of success in combat in Divinity Original Sin 2.

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