Divinity Original Sin 2 Status Effects

This guide covers the various status effects in Divinity: Original Sin 2, including both positive and negative effects, as well as abilities that allow for control over other units. These statuses play a crucial role in combat and are described in detail in the table below.

For more information on specific status effects, refer to the \”Effects and combinations used in combat\” chapter.

Icon

Name

Description

How to Remove (Negative Only)

Acid

Destroys physical armor of a target each turn.

Use Fortify or Mass Cleanse Wounds abilities.

Adrenaline

Gain 2 AP immediately, but lose 2 AP next turn.

Atrophy

Prevents use of weapon-based attacks and abilities.

Blocked by physical armor.

Use First Aid ability.

Bleed Fire

Causes bleeding of fire instead of blood.

Blocked by magic armor.

Bleeding

Deals damage each turn.

Blocked by physical armor.

Use First Aid, Restoration, Fortify, Cleanse Wounds, or Mass Cleanse Wounds abilities.

Blessed

Grants +20% Accuracy, +10% Dodging, and +15% Resistance to all types.

Protects from Diseased, Decaying Touch, Petrified, and Stunned effects.

Can be removed by inflicting Curse status.

Blinded

Greatly reduces vision range and Accuracy.

Prevents use of Attacks of Opportunity.

Blocked by magic armor.

Use First Aid or Peace of Mind abilities.

Burning

Deals fire damage each turn.

Reduces Fire Resistance by 10% and increases Water Resistance by 20%.

Blocked by magic armor.

Use First Aid, Armour of Frost, Tornado, Fortify, Cleanse Wounds, or Mass Cleanse Wounds abilities.

Extinguish with Water element spells or attacks.

Charmed

Allows for control of a character.

Blocked by magic armor.

Use Enrage or Peace of Mind abilities.

Chicken Transformation

This transformation turns a character into a chicken, making them uncontrollable and run around aimlessly. The character becomes unable to attack or interact with objects. This effect can be blocked by physical armor.

The effect cannot be removed, and the character must wait for it to wear off on its own.

Chilled Status

This status causes the character to experience -35% movement speed, -30% dodging, -20% water resistance, and -10% air resistance. However, the character gains +10% fire resistance. This effect can be blocked by magic armor.

The character can be inflicted with burning or warm status to counteract this effect.

Clear-Minded Status

This status increases the character\’s strength, finesse, intelligence, and wits attributes, as well as their accuracy. The bonus to attributes scales with the caster\’s intelligence. Additionally, this status removes and protects against blinded, terrified, charmed, taunted, sleeping, enraged, and mad status effects.

The status can be removed by enrage status.

Crippled Status

This status reduces the character\’s movement speed by 100% and dodging by 30%, rendering them unable to move. This effect can be blocked by physical armor.

The status can be countered by first aid, haste, tactical retreat, or standing on a surface with the \”blessed web\” effect.

Cursed Status

This status reduces the character\’s accuracy by 10%, dodging by 30%, and all resistances by 15%. This effect can be blocked by magic armor.

The bless ability can counteract this effect.

Decaying Status

This status causes the character to receive damage from healing status effects. This effect can be blocked by physical armor.

The fortify, cleanse wounds, and mass cleanse wounds abilities can counteract this effect.

Diseased Status

This status reduces the character\’s constitution by 3 and damage dealt by 35%. This effect can be blocked by magic armor.

The bless, fortify, first aid, cleanse wounds, and mass cleanse wounds abilities can counteract this effect.

Encouraged Status

This status grants all allied characters within range +1 to strength, finesse, and intelligence, as well as +2 to constitution.

This effect cannot be removed.

Encumbered Status

This status occurs when a character carries too many items and becomes encumbered. There are two stages to this effect: when a character is encumbered below 20% of their maximum carrying weight, they receive -50% to speed movement. When a character is encumbered above 20% of their maximum carrying weight, they receive -100% to speed movement and cannot move.

This effect can be removed by increasing the character\’s strength (each point adds 10kg to their carrying weight) or by removing items from their backpack.

Flanked Status

This status reduces the character\’s dodging by 10%. It is activated when there are at least two enemies next to the character.

Keep your distance from opponents.

Floating

A character is levitating and immune to surface effects, allowing them to fly over Oil or Frozen surfaces.

Fortified

Increases a character\’s physical armor and partially restores it. They also become immune to teleportation.

Frightened

A character becomes frightened and runs aimlessly, with the player losing control over them.

Enrage and Peace of Mind abilities can remove this effect.

Frozen

A character is frozen, causing them to lose control. They receive penalties to Dodging and Water Resistance, but gain bonuses to Fire and Poison Resistance. They become immune to several status effects and can only be affected by physical armor.

Burning or Warm statuses, or standing on a surface with \”Blessed Fire\” status, can remove this effect. Vaporize ability can also remove it.

Hasted

A character\’s Movement Speed and overall Action Points are increased, allowing them to move and act faster.

This effect can be removed by inflicting Slowed effect.

Infected

A character\’s Constitution attribute and damage dealt are both reduced. They can also infect nearby targets. This effect can only be blocked by magic armor.

Bless, First Aid, Fortify, Cleanse Wounds, and Mass Cleanse Wounds abilities can remove this effect.

Knocked Down

A character is knocked down and unable to move or perform any actions for one turn.

First Aid ability can remove this effect.

Magic Shell

Increases a character\’s maximum magic armor and removes several negative effects, including Burning, Poisoned, Stunned, Frozen, Suffocation, and Petrified.

Marked

A character loses their bonus damage from high ground and attackers from lower ground don\’t receive any penalties. They become unable to disappear and start sneaking, and receive penalties to Dodging.

Necrofire

A character receives fire damage per turn and penalties to Fire Resistance, but gains bonuses to Water Resistance. They become immune to several effects, but the effect can only be blocked by magic armor.

Bless and Mass Cleanse Wounds abilities can remove this effect. It cannot be extinguished by Water-based spells or attacks like normal fire.

Nullified Resistances

Reduces all resistances.

This effect can be prevented by using magic armor.

No available ways to counteract.

Petrified

A character is transformed into stone and is unable to act.

The character\’s Accuracy is lowered by -100%, Earth Resistance is reduced by -20%, and Fire and Air Resistance are increased by +30%.

The character is immune to Frozen, Burning, Stunned, Poisoned, Charmed, Terrified, Knocked Down, Chilled, Warm, Bleeding, Taunted, Sleeping effects, and cannot be teleported.

This effect can be prevented by using magic armor.

Bless, Vaporise, Magic Shell abilities, or by standing on a surface with the \”Blessed Oil\” effect.

Poisoned

A character receives damage from poison each turn.

This effect can be prevented by using magic armor.

Restoration, Fortify, Cleanse Wounds, Mass Cleanse Wounds, and First Aid abilities.

Shackles of Pain

A character receives the same amount of damage as the caster.

This effect can be prevented by using physical armor.

This effect cannot be removed – you must wait for it to end on its own.

Silenced

A character is unable to use spells and scrolls.

This effect can be prevented by using magic armor.

First Aid ability, or by standing on a surface with the \”Blessed Smoke Cloud\” effect.

Sleeping

A character is put to sleep and is unable to act. This effect is removed when the character takes damage.

This effect can be prevented by using magic armor.

Peace of Mind ability.

This effect is removed when the character takes damage – by using a spell with a wide range of effect, arrows, or regular attack.

Slowed

A character\’s Speed Movement is reduced by 1 AP point from its original value, and the character receives -30% to Dodging.

Haste, Tactical Retreat, and Tornado abilities, or by standing on a surface with the \”Blessed Web\” effect.

Stunned

A character is Stunned and cannot act for one turn.

Shocked status is applied first, then Stunned.

The character receives -100% to Dodging, -15% to Air Resistance, and +15% to Fire Resistance.

The character is immune to Frozen, Charmed, Terrified, Petrified, Taunted, and Sleeping effects.

This effect can be prevented by using magic armor.

Armour of Frost, Turn to Oil, Bless abilities, or by standing on a surface with the \”Blessed Oil\” effect.

Suffocating

A character loses a certain amount of magic armor each turn.

Breathing Bubbles, Mass Breathing Bubbles, First Aid, and Mass Cleanse Wounds abilities.

Taunted

This ability forces enemies to target the character who used it.

However, physical armor can block this effect.

Enrage and Peace of Mind abilities can cause this effect.

Terrified

If a character is terrified, they run around aimlessly, and the player loses control over them. Additionally, they receive a -20% penalty to Dodging.

Enrage and Peace of Mind abilities can cause this effect.

Vampire

If a character has the Vampire status, they receive a 50% boost to Life Steal – they regenerate 50% of the health lost from physical damage they caused.

This effect occurs naturally and does not require any abilities.

Warm

If a character is warmed, they will turn into a Burning status if Warm is already inflicted upon them. They also receive a -10% penalty to Fire Resistance and a +15% boost to Water Resistance.

Chilled, Frozen, Warm, Burning, Necrofire, or Wet effects can cause this effect.

Wet

If a character is wet, they receive a -10% penalty to Water Resistance, a -20% penalty to Air Resistance, and a +10% boost to Fire Resistance.

Burning, Warm, Chilled, Necrofire, Shocked, or Stunned effects can cause this effect.

FAQ

What are status effects in Divinity Original Sin 2?

Status effects are a type of condition that can be inflicted on characters and enemies in Divinity Original Sin 2. These effects can be positive, such as increased damage or resistance, or negative, such as being stunned or set on fire. Each status effect has its own unique set of properties and can be triggered by certain skills or spells. Some status effects can even be combined to create more powerful effects, such as combining fire and oil to create an explosion. Understanding the various status effects and how they interact with each other is crucial for success in combat in Divinity Original Sin 2.

What are some examples of status effects in Divinity Original Sin 2?

There are numerous status effects in Divinity Original Sin 2, each with their own unique properties. Some examples of negative status effects include: stunned, frozen, knocked down, silenced, and cursed. Positive status effects include: blessed, fortified, and encouraged. Other status effects fall somewhere in between, such as poison, which deals damage over time but can also be healed by certain abilities. Additionally, certain surfaces on the battlefield can inflict status effects, such as fire or oil. It\’s important to keep track of which status effects are affecting your party members and enemies, as well as being aware of which skills and spells can inflict them.

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