Disasterpiece Quest Walkthrough for Cyberpunk 2077

This Cyberpunk 2077 guide provides a walkthrough for the Disasterpiece quest.

V visits a ripperdoc called Fingers and discovers that Evelyn Parker has been sold to Wakako by the ripperdoc. Wakako plans to use Evelyn to record a specific type of braindance (XBD).

  • Talk to Judy
  • How to obtain black braindance?
  • Analyze the braindance and find out where it was recorded.
  • Reach the main building
  • Lead Judy through the sub-levels
  • Find Evelyn

Talk to Judy

After leaving Fingers\’ clinic, V talks to Judy. Judy is upset that Fingers let Evelyn return to the Doll House. Judy explains that black braindances are difficult to track because illegal studios move frequently. However, she suggests checking the \”underground\” version of the \”Pleasures of Night City\” page for information.

How to Obtain Black Braindance?

There are several ways to obtain black braindance (XBD). If you call or meet Wakako at the restaurant, she will not be able to provide you with the recording but will give you the name of a dealer.

  1. Purchase the braindance from a dealer in an underground passage on Jig-Jig Street;
  2. Connect to one of the terminals and access the darknet version of the \”Pleasures of Night City\” website with Judy.

The entrance to the dealer\’s location for black braindances is shown above. Descend to the underground warehouse.

The XBD recording you need costs $1,000 and is called \”Deep-Fried Death\’s-Head Moth.\”

Analyze the Braindance and Find Out Where It Was Recorded

Go to Judy\’s car and prepare to play the braindance. First, watch the entire recording to understand its contents, then switch to edit mode to determine the recording location.

Activate the visual layer and move the recording to about 00:15 seconds. Analyze the pizza on the left worktop.

Stay in the visual layer and move the recording to about 00:25 seconds. Analyze the laboratory suit.

Stay in the visual layer and move the recording to about 00:40 seconds. Analyze the mug on the editor\’s desk.

Once you have located these three clues, exit the braindance. The clues indicate that the recordings were made in an old power plant in Charter Hill. You can go there with Judy immediately if you wish.

Reach the Main Building

The main objective of the mission (room on level -2) can be accomplished in various ways, some of which require Technical Abilities or specific Body attributes. However, this guide focuses on a path that can be followed regardless of specific attributes and without firearms. We will inform you of any alternative paths available.

The main entrance is closed and requires a Technical Ability of at least 7 points, but you can climb a pile of wood on the left to access the closed area.

Go straight and take cover to avoid suspicion. Move forward when your opponents resume patrolling the area.

You will find a computer in a room with one guard. Either kill or disarm him and hide the body in the cabinet on the left.

Turn off the cameras using the computer to make it easier to access the underground. Otherwise, watch out for the cameras when entering the building.

When the guard walks to the right, jump on the street and approach the hatch in the opposite building. Open it and enter the room.

You will encounter one guard while moving forward. Avoid them when they are not looking in your direction.

If you enter through the door where the guard stood, you will get inside the building, but you will later encounter a door that requires 9 Body points to open.

Use the alternative entrance through a pile of pallets and a metal roof. Jump upstairs when the guards are not looking.

Jump on the metal containers and the machine to reach the roof of the building. Enter through the door.

Move forward and avoid or quietly eliminate any guards in your way.

When the guard patrolling the lower level turns away, descend the stairs to the lower level.

Guide Judy through the sub-levels

Bypass or eliminate the two opponents in the room on the left. Take out the one behind the monitors before they finish talking, and then deal with the other opponent.

Use the computer and doors in the room if you have the required Technical Abilities (at least level 9).

Force the blinds in the corridor if you have enough Body points to bypass the guards in the large room.

Eliminate the guards to proceed, or wait for them to split up and take them out one by one.

If you encounter guards when you go downstairs, Judy will offer to help, and it\’s a good idea to accept it. Take advantage of the distraction to eliminate the opponents one by one. Alternatively, you can sneak past the guards when their backs are turned and head to level -2.

Locate Evelyn

As you progress, you\’ll face a single enemy. The door on the left side (requires 9 points of Technical Ability) is a useful shortcut that leads straight to the corridor leading to Evelyn\’s room.

If you don\’t have enough points, head to the large room. There are two guards on the left and a third patrolling the area. You can easily take them out when they stop at a dead-end facing the wall opposite the entrance and focus on the fireplace, or simply avoid them altogether.

Enter the elevated platform on the right side of the entrance and head to the far end of the room.

Turn left and jump onto the second metal platform, then onto the next one.

You can now slip through the gap between the metal platform and the pipes and enter the hallway. Follow the corridor straight to the room where Evelyn Parker is being held.

Once you\’re there, follow Judy\’s instructions. Grab the cable that\’s attached to Evelyn and pull it when instructed. Then carry Evelyn to the elevator without encountering any more opponents along the way.

FAQ

1. What is the Disasterpiece walkthrough in Cyberpunk 2077?

The Disasterpiece quest is a main mission in Cyberpunk 2077 that is unlocked after completing the Playing for Time quest. In the Disasterpiece walkthrough, players take on the role of V, the game\’s protagonist, as they attempt to infiltrate the Arasaka Tower to retrieve a databank that contains valuable information. This mission is one of the most challenging in the game, as players must navigate through heavily guarded areas and engage in intense combat to succeed. Along the way, players will encounter a variety of enemies, including heavily armed cyber soldiers and powerful bosses. The Disasterpiece walkthrough is an essential part of the Cyberpunk 2077 storyline and is sure to keep players on the edge of their seats.

2. How do I start the Disasterpiece quest in Cyberpunk 2077?

To start the Disasterpiece quest in Cyberpunk 2077, players must first complete the Playing for Time quest. After completing this mission, players will receive a call from Takemura, who will ask them to meet him at his hideout. Once players arrive at the hideout, they will be given instructions on how to infiltrate the Arasaka Tower and retrieve the databank. From there, players must navigate through the tower, defeat enemies, and complete various objectives to successfully complete the mission. The Disasterpiece quest is a challenging mission that requires careful planning and skill to complete, but the rewards for success are well worth the effort.

3. What are some tips for completing the Disasterpiece quest in Cyberpunk 2077?

The Disasterpiece quest in Cyberpunk 2077 is one of the game\’s most challenging missions, and completing it requires careful planning and skill. Here are some tips to help players successfully complete the mission:

  • Upgrade weapons and cyberware before starting the mission
  • Use stealth to avoid detection and take out enemies silently
  • Take advantage of cover to avoid enemy fire and stay safe
  • Use quickhacks to disable enemies and gain an advantage in combat
  • Stay alert for traps and other hazards that can damage or kill V
  • Save often to avoid losing progress and be prepared to retry difficult sections multiple times

By following these tips and staying focused, players can successfully complete the Disasterpiece quest and continue on with the Cyberpunk 2077 story.

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