If you\’re looking for tips and tricks on how to play Darkest Dungeon 2, you\’ve come to the right place. On this page, we\’ll be discussing all the different trinkets that characters can wear in the game, and how they can be used to increase your heroes\’ stats and make your adventures more enjoyable.
Throughout the course of the game, you\’ll collect a lot of trinkets, each with its own set of bonus modifiers. There are three main types of trinkets: Unforgettable Trinkets, General Trinkets, and Hero Trinkets. Below, we\’ll go over each of these types in more detail.
Unforgettable Trinkets
The Unforgettable Trinkets are special accessories that can be obtained during encounters with Cultists in each region. These trinkets can be used by any hero, and the most important of them is the Dark Impulse.
Stained Trinkets:
Icon |
Name |
Effect |
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Dark Impulse [stained] |
Wearing this trinket unlocks the potential of cultist trinkets. There are different variants of the Dark Impulse trinket, each with its own unique effects. |
Dark Impulse variants:
Variant |
Effect |
Bleed resistance |
50% Bleed resistance Turn start: If bleeding, 1 Stress |
Blight resistance |
50% Blight resistance Turn start: If infected, 1 Stress |
Burn resistance |
50% Burn resistance Turn start: If burned, 1 Stress |
Move resistance |
33% Move resistance Turn start: If moved, 1 Stress |
Disease resistance |
33% Disease resistance Turn start: If sick, 1 Stress |
Debuff resistance |
20% Debuff resistance Turn start: If debuffed, 1 Stress |
Stun resistance |
25% Stun resistance Turn start: If stunned, 1 Stress |
Stress resistance |
25% Stress resistance If stressed: 1x Damage (25%) |
Heal |
20% healing -20% healing received from skills |
Cultist Trinkets:
The status effects for these trinkets are only active when your character is equipped with a Stained Item. Currently, the only item in this category is Dark Impulse.
Icon |
Name |
Effect |
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Misstep [unforgettable] |
75% Max Health -50% Damage |
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Wounding Words [unforgettable] |
50% Damage -33% Max Health |
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Cruel Intent [unforgettable] |
Turn start: Blind x2 If blinded: 66% Critical Hit |
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Hardened Heart [unforgettable] |
200% Bleed resistance 200% Blight resistance 200% Burn resistance |
If you change the resistances above, you will receive 2 damage.
![](\"https://playempirex.com/screens/screen-_16888.png\")
Idle Thought
[unforgettable]
100% damage
-30% damage per round (accumulates)
![](\"https://playempirex.com/screens/screen-_16895.png\")
Jealous Whisper
[unforgettable]
If you move yourself, you gain 1 positive token.
If moved by an ally, you gain 1 positive token.
If moved by an opponent, all positive tokens are removed and you receive 1 stress.
![](\"https://playempirex.com/screens/screen-_16902.png\")
Locked Jaw
[unforgettable]
66% resistance to bleed
66% resistance to blight
66% resistance to burn
-100% resistance to debuffs
![](\"https://playempirex.com/screens/screen-_16911.png\")
Selfish Motivation
[unforgettable]
At the start of your turn, you receive 1 negative token.
You deal 50% damage for each negative token you have.
![](\"https://playempirex.com/screens/screen-_16921.png\")
Sickening Silence
[unforgettable]
If the opponent has a disease, you inflict x6 blight.
-100% resistance to disease
![](\"https://playempirex.com/screens/screen-_16929.png\")
Silent Treatment
[unforgettable]
At the start of your turn, you gain 66% stealth.
If you are stealthed, you deal 50% critical hit damage.
If you are not stealthed, you take 50% more damage.
![](\"https://playempirex.com/screens/screen-_16942.png\")
Snap Judgment
[unforgettable]
At the start of your turn, you gain 1 speed.
If your speed is greater than 7, you gain 1 positive token.
If your speed is greater than 11, the combo effect is removed and you gain 10% extra action.
At the end of your turn, if you were the last to act, you gain a negative token.
![](\"https://playempirex.com/screens/screen-_16951.png\")
Spoken Sharply
[unforgettable]
For each hit taken, you heal 4 health.
-33% max health
![](\"https://playempirex.com/screens/screen-_16958.png\")
Temptation
[unforgettable]
At the start of your turn, you can choose to take an additional action or reduce your damage by 1.
-100% resistance to death
General trinkets
Icon |
Name |
Effect |
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Anchoring Charm |
Rank 1: 15% movement resistance 10% stun resistance -10% death resistance Rank 2: 25% movement resistance 20% stun resistance -10% death resistance Rank 3: 50% movement resistance 25% stun resistance |
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Bouncer\’s Belt |
Rank 1: 15% increased healing using skills -15% movement resistance Rank 2: 20% increased healing using skills -15% movement resistance Rank 3: 25% increased healing using skills |
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Cleansing Censer |
Rank 1: 15% disease resistance 10% debuff resistance -10% stun resistance Rank 2: 25% disease resistance 15% debuff resistance -10% stun resistance Rank 3: 50% disease resistance 25% debuff resistance |
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Clotting Cruor |
Rank 1: 20% bleed resistance -10% burn resistance Rank 2: 33% bleed resistance -10% burn resistance Rank 3: 66% bleed resistance |
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Gilded Mind |
Rank 1: 15% stress resistance These are various items in the game with different ranks and effects: Hale Draft This item has three ranks. At rank 1, it gives a 10% increase in maximum health and a 3% decrease in critical hit. At rank 2, it gives a 15% increase in maximum health and a 3% decrease in critical hit. At rank 3, it gives a 20% increase in maximum health. Heartseeker Heartseeker has three ranks. At rank 1, it gives a 3% increase in critical hit and a 10% decrease in healing using skills. At rank 2, it gives a 5% increase in critical hit and a 15% decrease in healing using skills. At rank 3, it gives a 10% increase in critical hit. Heat Shield Heat Shield has three ranks. At rank 1, it gives a 20% resistance to burn and a 10% resistance to blight. At rank 2, it gives a 33% resistance to burn and a 10% resistance to blight. At rank 3, it gives a 66% resistance to burn. Protectorate Protectorate has three ranks. At rank 1, it gives a 10% team healing ability and a 10% damage decrease. At rank 2, it gives a 15% team healing ability and a 15% damage decrease. At rank 3, it gives a 20% team healing ability. Sacrificial Host Sacrificial Host has three ranks. At rank 1, it gives a 20% resistance to blight and a 10% resistance to bleed. At rank 2, it gives a 33% resistance to blight and a 10% resistance to bleed. At rank 3, it gives a 66% resistance to blight. Sharpness Charm Sharpness Charm has three ranks. At rank 1, it gives a 10% damage increase and a 2 speed decrease. At rank 2, it gives a 15% damage increase and a 3 speed decrease. At rank 3, it gives a 20% damage increase. Wolfsblood Wolfsblood has three ranks. At rank 1, it gives a 2 speed increase and a 10% decrease in maximum health. At rank 2, it gives a 3 speed increase and a 15% decrease in maximum health. At rank 3, it gives a 6 speed increase. Adrenalizing Ash This item gives a 25% speed increase at the end of the turn and a 20% chance to stun on miss. Bulwark\’s Band This item gives a 15% chance to dodge at the start of the turn and a 15% chance to blind on miss. Clandestine Cape This item gives a 15% chance to become stealthed at the start of the turn and a 15% chance to become vulnerable on miss. Guarding Gauntlet This item gives a 15% chance to block at the start of the turn and a 15% chance to apply a debuff on miss. Dead Ringer This item has a 15% chance to stun on hit and a 20% chance to gain speed on miss. Disarming Dagger This item has a 15% chance to apply a debuff on hit and a 20% chance to increase strength on miss. Distracting Dust This item has a 15% chance to blind on hit and a 15% chance to cause a critical hit on miss. Strange Sapper This item has a 15% chance to cause vulnerability on hit and a 20% chance to block on miss. Strong Shackles This item has a 15% chance to apply a debuff on hit. The following items have various effects when used in combat: – Immobilize x2 (33%) – Apply on miss: Stun (5%) – Buttressing Band: At the start of a turn, there\’s a chance of a critical hit (15%) or applying a debuff on a miss (20%) – Stirring Snuff: At the start of a turn, there\’s a chance of increasing strength (15%) or applying a debuff on a miss (20%) – Gnarly Knuckles: Increases damage by 20% for melee skills – Raven\’s Reach: Increases damage by 20% for ranged skills and applies 1 stress – Fate\’s Foreteller: If the hero has elevated Bleed/Blight/Burn resistance, they heal 20% – Mortal Ward: When in Death\’s Door state, the hero gains critical hit, dodge, and stress reduction (2) – Prodding Pendant: When stressed, the hero heals 33% (10%) – Skeleton\’s Sight: If the hero has elevated Bleed/Blight/Burn resistance, they gain stress reduction (2) – Thrilling Tablet: For each missing hero, the hero gains 100% damage and max health – Inert Indicia: If the hero is stunned while taking damage, they regenerate health x2. If the hero has elevated Stun/Daze resistance, they gain 1 positive token – Sprakleball: Applies various effects on hit, including dazed (15%), blind (15%), debuff (15%), vulnerable (15%), and immobilize (15%) – Rousing Recorder: At the start of a turn, a random ally gains 1 positive token (33%). If the Torch is above 75, the hero gains -10% debuff resistance – Vanished Vanity: When hit by an enemy, the hero gains Combo (33%). If the Torch is above 75, the hero gains -15% Death resistance – Peculiar Pods: When hit, the hero has a chance of removing disease (5%) and gaining a debuff (25%). If the Torch is above 75, the hero loses 2 speed – Sneaker\’s Standard: At the start of combat, each hero gains Stealth (33%). If the Torch is above 75, the hero gains taunt (33%) – Goading Gargoyle: At the start of a turn, there\’s a chance of turning blind into strength (66%). If the Torch is below 40, the hero gains 4 speed – Rousing Ringer: When hit, the attacker may become dazed (66%) if the Torch is below 40 – Covert Cloak: At the start of a round, the hero gains stealth (66%) if the Torch is below 40. Ranged attacks ignore 66% death resistance – Staggering Striker: N/A |
Effects applied on hit: If Torch is less than 40: 33% chance of combo Melee attack ignores 66% of death resistance |
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Laden Lantern |
25% chance of causing burn At the start of turn: 10% chance of blinding the enemy if speed is less than 3 |
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Parrying Patrarch |
At the end of turn: Changes dodge to dodge+ At the start of turn: 10% chance of debuffing the enemy if speed is less than 3 |
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Tinderbox |
Effects applied on hit: If a flammable item is equipped, there is a 66% chance of burn x2. If a flammable item is equipped, there is a 33% chance of burn. On miss, acquires burn x2 |
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Hastening History |
At the start of a random ally\’s turn: 33% chance of increasing their speed At the start of turn: 10% chance of stunning the enemy if speed is less than 3 |
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Sacred Scribblings |
Burn lasts 2 turns longer At the start of turn: 10% chance of making the enemy vulnerable if speed is less than 3 |
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Enlightening Elemenet |
Effects applied on hit: 33% chance of burn At the start of turn: 50% chance of dodging if speed is greater than 7 |
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Snappy Swig |
1 burn damage At the start of turn: 50% chance of critical hit if speed is greater than 7 |
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Brillant Brew |
Blight lasts 2 more turns If the character has a disease, -20% resistance to move |
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Corrupted Cleaver |
25% blight resistance If the character has a disease, -15% stun resistance |
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Curing Cuppa |
Effects applied on hit: 33% chance of blight x3 If health is above 75%, 50% resistance to blight |
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Galvanizing Goblet |
1 blight damage If health is above 75%, 50% resistance to blight |
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Hag\’s Hoard |
10% of healing received for each positive token If the character has a disease, -10% of maximum health |
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Poison Ring |
If a harmful item is equipped, 66% chance of inflicting x2 blight on attack. If a harmful item is equipped, 33% resistance against blight. On miss: 15% chance of acquiring 2x blight |
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Hint of Home |
Effects applied on hit: 15% chance of x2 regeneration If the character is sick, -10% damage dealt |
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Armory Key |
If armor is equipped, 15% of maximum health. If weapon is equipped, 15% damage dealt |
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Blistering Bugle |
At the start of turn: 50% chance of taunting the enemy. If first in turn order, 33% chance of making the enemy vulnerable |
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Calibrating Censer |
If the attack misses, strength is gained. Effects applied on hit: If speed is less than 3, 66% chance of blocking the enemy The following table lists various trinkets for heroes in the game. Each trinket has a unique set of effects that can be activated during battles. The first set of trinkets is for the Highwayman, and the second set is for the Man-At-Arms. Each trinket has a different icon and name, and the effects of each trinket are listed in detail. Some trinkets provide bonuses to critical hits, while others provide debuffs or blocks. Some trinkets are activated on turn start, while others are activated on hit or miss. The effects of each trinket vary depending on the character\’s level and equipment. |
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Unmerited Praise |
When triggered: if at level 1- stress increases by 1 When at level 2- health decreases by 25% of maximum health |
Grave Robber:
Icon |
Name |
Effects |
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Foreclosure Notice |
When hit: if at level 4- 33% chance of a combo |
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His Rings |
When making a critical hit- inflicts blight twice When at level 1- 75% of damage taken |
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Stiff Drink |
At the start of the turn- converts stealth to critical hit (80%) At the end of the turn- converts speed to daze (80%) |
Plague Doctor:
Icon |
Name |
Effects |
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Annotated Text Book |
Melee skills: 10% critical If equipped with healing herbs- 50% of received healing At the start of the turn- if first in turn order- vulnerable |
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Early Experiment |
If equipped with a noxious item- 66% blight damage |
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Storage Room Key |
When healing during combat- -50% of the healing received |
Hellion:
Icon |
Name |
Effects |
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Bloodied Branch |
When making a critical hit with melee skills- strength increases by 66% When moved- if at level 4- stress increases by 2 |
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Rotten Tomato |
When at level 2- damage dealt increases by 30% When at level 1- disease resistance decreases by 20% |
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Empty Stein |
If bleed resistance- debuff (25%) If bleeding- 25% damage |
Runaway
Icon |
Name |
Effects |
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Carved Toy |
At the start of the turn- if in stealth- critical chance increases by 50% Gaunt- speed decreases by 4 |
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Pile of Ash |
When moved- dodge chance increases by 50% Gaunt- stress increases by 1 |
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Knitted Blanket |
100% Burn resistance Gaunt- damage dealt decreases by 25% |
Jester:
Icon |
Name |
Effects |
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Severed Finger |
When enemy is bleeding- 25% of damage dealt 33% of bleeding received |
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Royal Summons |
When moved- critical chance increases by 10% At the end of the turn- if at level 4- taunt increases by 2 |
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Bucker\’s Haul |
At the end of a turn- a random ally with level 1 receives 1 positive token If relic is less than 25- damage dealt decreases by 25% |
Leper:
Icon |
Name |
Effects |
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A Simple Flower |
If resistance to move is received: regeneration x2 If resistance to stun is received: block On critical hit: melee attack reduces stress by 1 |
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Inevitable End |
If hit: removes debuff and vulnerable if speed is less than 3 |
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Uncommon Seashell |
If hit: causes bleed (15%) Damage decreases by 10% per negative token |
Occultist:
Icon |
Name |
Effects |
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Seeing Sphere |
At end of turn: changes vulnerable to unchecked power If moved by opponent: receives 1 negative token (33%) |
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Scalded Skull |
On turn start: ignites a random ally (33%) if unchecked power is more than 1 Receives 50% of healing if enemy is on fire Ranged attack: 25% chance to debuff |
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Shambler\’s Eye |
Damage decreases by 10% per stress Healing decreases by 10% per stress |
Bounty Hunter:
Icon |
Name |
Effects |
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Crime Lords\’ Molars |
Ignores 50% move resistance If target has a combo: deals 20% damage If target is stunned: 5 critical hits |
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Vengeful Kill List |
On kill: deals 3% damage (stacks to next inn) Ignores 20% death resistance |
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Utility Belt |
Flashbang skill applies blind Melee attack applies weak |
Vestal:
Icon |
Name |
Effects |
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Icon of the Light |
If level 4: allies have 2 turns longer cooldown Melee attack: 50% less damage dealt |
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Profane Scroll |
If level 1: 25% max health If level 2: 25% of damage dealt If level 3 or 4: decreases stress by 2 |
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Smoldering Firewood |
If flammable item is equipped: 25% of damage dealt If hit: causes burn (15%) |
FAQ
What are Stained Items in Darkest Dungeon 2?
Stained Items are a new type of trinket in Darkest Dungeon 2 that come with both benefits and drawbacks. These items have a unique look and are different from regular trinkets in that they have a \”Stained\” tag on them. When you equip a Stained Item on a hero, it will provide them with a powerful boost to one or more of their stats, but at the same time, it will also inflict a negative effect on them.
For example, one Stained Item might increase a hero\’s damage output but also make them more vulnerable to enemy attacks. Another Stained Item might boost a hero\’s speed but reduce their accuracy. The idea behind Stained Items is to give players more variety in their trinket choices and make each hero feel more unique.
What other types of trinkets can you find in Darkest Dungeon 2?
Aside from Stained Items, there are several other types of trinkets that you can find in Darkest Dungeon 2. Some of these include:
- Common Trinkets: These are the most basic type of trinket and provide a small boost to one or more of a hero\’s stats.
- Uncommon Trinkets: These provide a moderate boost to a hero\’s stats and often come with a small negative effect as well.
- Rare Trinkets: These are highly sought-after trinkets that provide a significant boost to a hero\’s stats. However, they also come with a major negative effect that can be difficult to manage.
- Ancestral Trinkets: These are the rarest and most powerful trinkets in the game. They can only be found in specific locations and provide a massive boost to a hero\’s stats. However, they also come with a severe penalty that can make them very risky to use.