Darkest Dungeon 2: Stained Items and Other Trinkets Guide

If you\’re looking for tips and tricks on how to play Darkest Dungeon 2, you\’ve come to the right place. On this page, we\’ll be discussing all the different trinkets that characters can wear in the game, and how they can be used to increase your heroes\’ stats and make your adventures more enjoyable.

Throughout the course of the game, you\’ll collect a lot of trinkets, each with its own set of bonus modifiers. There are three main types of trinkets: Unforgettable Trinkets, General Trinkets, and Hero Trinkets. Below, we\’ll go over each of these types in more detail.

Unforgettable Trinkets

The Unforgettable Trinkets are special accessories that can be obtained during encounters with Cultists in each region. These trinkets can be used by any hero, and the most important of them is the Dark Impulse.

Stained Trinkets:

Icon

Name

Effect

Dark Impulse

[stained]

Wearing this trinket unlocks the potential of cultist trinkets. There are different variants of the Dark Impulse trinket, each with its own unique effects.

Dark Impulse variants:

Variant

Effect

Bleed resistance

50% Bleed resistance

Turn start: If bleeding, 1 Stress

Blight resistance

50% Blight resistance

Turn start: If infected, 1 Stress

Burn resistance

50% Burn resistance

Turn start: If burned, 1 Stress

Move resistance

33% Move resistance

Turn start: If moved, 1 Stress

Disease resistance

33% Disease resistance

Turn start: If sick, 1 Stress

Debuff resistance

20% Debuff resistance

Turn start: If debuffed, 1 Stress

Stun resistance

25% Stun resistance

Turn start: If stunned, 1 Stress

Stress resistance

25% Stress resistance

If stressed: 1x Damage (25%)

Heal

20% healing

-20% healing received from skills

Cultist Trinkets:

The status effects for these trinkets are only active when your character is equipped with a Stained Item. Currently, the only item in this category is Dark Impulse.

Icon

Name

Effect

Misstep

[unforgettable]

75% Max Health

-50% Damage

Wounding Words

[unforgettable]

50% Damage

-33% Max Health

Cruel Intent

[unforgettable]

Turn start: Blind x2

If blinded: 66% Critical Hit

Hardened Heart

[unforgettable]

200% Bleed resistance

200% Blight resistance

200% Burn resistance

If you change the resistances above, you will receive 2 damage.

Idle Thought

[unforgettable]

100% damage

-30% damage per round (accumulates)

Jealous Whisper

[unforgettable]

If you move yourself, you gain 1 positive token.

If moved by an ally, you gain 1 positive token.

If moved by an opponent, all positive tokens are removed and you receive 1 stress.

Locked Jaw

[unforgettable]

66% resistance to bleed

66% resistance to blight

66% resistance to burn

-100% resistance to debuffs

Selfish Motivation

[unforgettable]

At the start of your turn, you receive 1 negative token.

You deal 50% damage for each negative token you have.

Sickening Silence

[unforgettable]

If the opponent has a disease, you inflict x6 blight.

-100% resistance to disease

Silent Treatment

[unforgettable]

At the start of your turn, you gain 66% stealth.

If you are stealthed, you deal 50% critical hit damage.

If you are not stealthed, you take 50% more damage.

Snap Judgment

[unforgettable]

At the start of your turn, you gain 1 speed.

If your speed is greater than 7, you gain 1 positive token.

If your speed is greater than 11, the combo effect is removed and you gain 10% extra action.

At the end of your turn, if you were the last to act, you gain a negative token.

Spoken Sharply

[unforgettable]

For each hit taken, you heal 4 health.

-33% max health

Temptation

[unforgettable]

At the start of your turn, you can choose to take an additional action or reduce your damage by 1.

-100% resistance to death

General trinkets

Icon

Name

Effect

Anchoring Charm

Rank 1:

15% movement resistance

10% stun resistance

-10% death resistance

Rank 2:

25% movement resistance

20% stun resistance

-10% death resistance

Rank 3:

50% movement resistance

25% stun resistance

Bouncer\’s Belt

Rank 1:

15% increased healing using skills

-15% movement resistance

Rank 2:

20% increased healing using skills

-15% movement resistance

Rank 3:

25% increased healing using skills

Cleansing Censer

Rank 1:

15% disease resistance

10% debuff resistance

-10% stun resistance

Rank 2:

25% disease resistance

15% debuff resistance

-10% stun resistance

Rank 3:

50% disease resistance

25% debuff resistance

Clotting Cruor

Rank 1:

20% bleed resistance

-10% burn resistance

Rank 2:

33% bleed resistance

-10% burn resistance

Rank 3:

66% bleed resistance

Gilded Mind

Rank 1:

15% stress resistance

These are various items in the game with different ranks and effects:

Hale Draft

This item has three ranks. At rank 1, it gives a 10% increase in maximum health and a 3% decrease in critical hit. At rank 2, it gives a 15% increase in maximum health and a 3% decrease in critical hit. At rank 3, it gives a 20% increase in maximum health.

Heartseeker

Heartseeker has three ranks. At rank 1, it gives a 3% increase in critical hit and a 10% decrease in healing using skills. At rank 2, it gives a 5% increase in critical hit and a 15% decrease in healing using skills. At rank 3, it gives a 10% increase in critical hit.

Heat Shield

Heat Shield has three ranks. At rank 1, it gives a 20% resistance to burn and a 10% resistance to blight. At rank 2, it gives a 33% resistance to burn and a 10% resistance to blight. At rank 3, it gives a 66% resistance to burn.

Protectorate

Protectorate has three ranks. At rank 1, it gives a 10% team healing ability and a 10% damage decrease. At rank 2, it gives a 15% team healing ability and a 15% damage decrease. At rank 3, it gives a 20% team healing ability.

Sacrificial Host

Sacrificial Host has three ranks. At rank 1, it gives a 20% resistance to blight and a 10% resistance to bleed. At rank 2, it gives a 33% resistance to blight and a 10% resistance to bleed. At rank 3, it gives a 66% resistance to blight.

Sharpness Charm

Sharpness Charm has three ranks. At rank 1, it gives a 10% damage increase and a 2 speed decrease. At rank 2, it gives a 15% damage increase and a 3 speed decrease. At rank 3, it gives a 20% damage increase.

Wolfsblood

Wolfsblood has three ranks. At rank 1, it gives a 2 speed increase and a 10% decrease in maximum health. At rank 2, it gives a 3 speed increase and a 15% decrease in maximum health. At rank 3, it gives a 6 speed increase.

Adrenalizing Ash

This item gives a 25% speed increase at the end of the turn and a 20% chance to stun on miss.

Bulwark\’s Band

This item gives a 15% chance to dodge at the start of the turn and a 15% chance to blind on miss.

Clandestine Cape

This item gives a 15% chance to become stealthed at the start of the turn and a 15% chance to become vulnerable on miss.

Guarding Gauntlet

This item gives a 15% chance to block at the start of the turn and a 15% chance to apply a debuff on miss.

Dead Ringer

This item has a 15% chance to stun on hit and a 20% chance to gain speed on miss.

Disarming Dagger

This item has a 15% chance to apply a debuff on hit and a 20% chance to increase strength on miss.

Distracting Dust

This item has a 15% chance to blind on hit and a 15% chance to cause a critical hit on miss.

Strange Sapper

This item has a 15% chance to cause vulnerability on hit and a 20% chance to block on miss.

Strong Shackles

This item has a 15% chance to apply a debuff on hit.

The following items have various effects when used in combat:

– Immobilize x2 (33%)

– Apply on miss: Stun (5%)

– Buttressing Band: At the start of a turn, there\’s a chance of a critical hit (15%) or applying a debuff on a miss (20%)

– Stirring Snuff: At the start of a turn, there\’s a chance of increasing strength (15%) or applying a debuff on a miss (20%)

– Gnarly Knuckles: Increases damage by 20% for melee skills

– Raven\’s Reach: Increases damage by 20% for ranged skills and applies 1 stress

– Fate\’s Foreteller: If the hero has elevated Bleed/Blight/Burn resistance, they heal 20%

– Mortal Ward: When in Death\’s Door state, the hero gains critical hit, dodge, and stress reduction (2)

– Prodding Pendant: When stressed, the hero heals 33% (10%)

– Skeleton\’s Sight: If the hero has elevated Bleed/Blight/Burn resistance, they gain stress reduction (2)

– Thrilling Tablet: For each missing hero, the hero gains 100% damage and max health

– Inert Indicia: If the hero is stunned while taking damage, they regenerate health x2. If the hero has elevated Stun/Daze resistance, they gain 1 positive token

– Sprakleball: Applies various effects on hit, including dazed (15%), blind (15%), debuff (15%), vulnerable (15%), and immobilize (15%)

– Rousing Recorder: At the start of a turn, a random ally gains 1 positive token (33%). If the Torch is above 75, the hero gains -10% debuff resistance

– Vanished Vanity: When hit by an enemy, the hero gains Combo (33%). If the Torch is above 75, the hero gains -15% Death resistance

– Peculiar Pods: When hit, the hero has a chance of removing disease (5%) and gaining a debuff (25%). If the Torch is above 75, the hero loses 2 speed

– Sneaker\’s Standard: At the start of combat, each hero gains Stealth (33%). If the Torch is above 75, the hero gains taunt (33%)

– Goading Gargoyle: At the start of a turn, there\’s a chance of turning blind into strength (66%). If the Torch is below 40, the hero gains 4 speed

– Rousing Ringer: When hit, the attacker may become dazed (66%) if the Torch is below 40

– Covert Cloak: At the start of a round, the hero gains stealth (66%) if the Torch is below 40. Ranged attacks ignore 66% death resistance

– Staggering Striker: N/A

Effects applied on hit:

If Torch is less than 40: 33% chance of combo

Melee attack ignores 66% of death resistance

Laden Lantern

25% chance of causing burn

At the start of turn: 10% chance of blinding the enemy if speed is less than 3

Parrying Patrarch

At the end of turn:

Changes dodge to dodge+

At the start of turn: 10% chance of debuffing the enemy if speed is less than 3

Tinderbox

Effects applied on hit: If a flammable item is equipped, there is a 66% chance of burn x2. If a flammable item is equipped, there is a 33% chance of burn. On miss, acquires burn x2

Hastening History

At the start of a random ally\’s turn: 33% chance of increasing their speed

At the start of turn:

10% chance of stunning the enemy if speed is less than 3

Sacred Scribblings

Burn lasts 2 turns longer

At the start of turn: 10% chance of making the enemy vulnerable if speed is less than 3

Enlightening Elemenet

Effects applied on hit: 33% chance of burn

At the start of turn: 50% chance of dodging if speed is greater than 7

Snappy Swig

1 burn damage

At the start of turn: 50% chance of critical hit if speed is greater than 7

Brillant Brew

Blight lasts 2 more turns

If the character has a disease, -20% resistance to move

Corrupted Cleaver

25% blight resistance

If the character has a disease, -15% stun resistance

Curing Cuppa

Effects applied on hit: 33% chance of blight x3

If health is above 75%, 50% resistance to blight

Galvanizing Goblet

1 blight damage

If health is above 75%, 50% resistance to blight

Hag\’s Hoard

10% of healing received for each positive token

If the character has a disease, -10% of maximum health

Poison Ring

If a harmful item is equipped, 66% chance of inflicting x2 blight on attack. If a harmful item is equipped, 33% resistance against blight. On miss: 15% chance of acquiring 2x blight

Hint of Home

Effects applied on hit:

15% chance of x2 regeneration

If the character is sick, -10% damage dealt

Armory Key

If armor is equipped, 15% of maximum health. If weapon is equipped, 15% damage dealt

Blistering Bugle

At the start of turn: 50% chance of taunting the enemy. If first in turn order, 33% chance of making the enemy vulnerable

Calibrating Censer

If the attack misses, strength is gained. Effects applied on hit: If speed is less than 3, 66% chance of blocking the enemy

The following table lists various trinkets for heroes in the game. Each trinket has a unique set of effects that can be activated during battles. The first set of trinkets is for the Highwayman, and the second set is for the Man-At-Arms. Each trinket has a different icon and name, and the effects of each trinket are listed in detail. Some trinkets provide bonuses to critical hits, while others provide debuffs or blocks. Some trinkets are activated on turn start, while others are activated on hit or miss. The effects of each trinket vary depending on the character\’s level and equipment.

Unmerited Praise

When triggered: if at level 1- stress increases by 1

When at level 2- health decreases by 25% of maximum health

Grave Robber:

Icon

Name

Effects

Foreclosure Notice

When hit: if at level 4- 33% chance of a combo

His Rings

When making a critical hit- inflicts blight twice

When at level 1- 75% of damage taken

Stiff Drink

At the start of the turn- converts stealth to critical hit (80%)

At the end of the turn- converts speed to daze (80%)

Plague Doctor:

Icon

Name

Effects

Annotated Text Book

Melee skills: 10% critical

If equipped with healing herbs- 50% of received healing

At the start of the turn- if first in turn order- vulnerable

Early Experiment

If equipped with a noxious item- 66% blight damage

Storage Room Key

When healing during combat- -50% of the healing received

Hellion:

Icon

Name

Effects

Bloodied Branch

When making a critical hit with melee skills- strength increases by 66%

When moved- if at level 4- stress increases by 2

Rotten Tomato

When at level 2- damage dealt increases by 30%

When at level 1- disease resistance decreases by 20%

Empty Stein

If bleed resistance- debuff (25%)

If bleeding- 25% damage

Runaway

Icon

Name

Effects

Carved Toy

At the start of the turn- if in stealth- critical chance increases by 50%

Gaunt- speed decreases by 4

Pile of Ash

When moved- dodge chance increases by 50%

Gaunt- stress increases by 1

Knitted Blanket

100% Burn resistance

Gaunt- damage dealt decreases by 25%

Jester:

Icon

Name

Effects

Severed Finger

When enemy is bleeding- 25% of damage dealt

33% of bleeding received

Royal Summons

When moved- critical chance increases by 10%

At the end of the turn- if at level 4- taunt increases by 2

Bucker\’s Haul

At the end of a turn- a random ally with level 1 receives 1 positive token

If relic is less than 25- damage dealt decreases by 25%

Leper:

Icon

Name

Effects

A Simple Flower

If resistance to move is received: regeneration x2

If resistance to stun is received: block

On critical hit: melee attack reduces stress by 1

Inevitable End

If hit: removes debuff and vulnerable if speed is less than 3

Uncommon Seashell

If hit: causes bleed (15%)

Damage decreases by 10% per negative token

Occultist:

Icon

Name

Effects

Seeing Sphere

At end of turn: changes vulnerable to unchecked power

If moved by opponent: receives 1 negative token (33%)

Scalded Skull

On turn start: ignites a random ally (33%) if unchecked power is more than 1

Receives 50% of healing if enemy is on fire

Ranged attack: 25% chance to debuff

Shambler\’s Eye

Damage decreases by 10% per stress

Healing decreases by 10% per stress

Bounty Hunter:

Icon

Name

Effects

Crime Lords\’ Molars

Ignores 50% move resistance

If target has a combo: deals 20% damage

If target is stunned: 5 critical hits

Vengeful Kill List

On kill: deals 3% damage (stacks to next inn)

Ignores 20% death resistance

Utility Belt

Flashbang skill applies blind

Melee attack applies weak

Vestal:

Icon

Name

Effects

Icon of the Light

If level 4: allies have 2 turns longer cooldown

Melee attack: 50% less damage dealt

Profane Scroll

If level 1: 25% max health

If level 2: 25% of damage dealt

If level 3 or 4: decreases stress by 2

Smoldering Firewood

If flammable item is equipped: 25% of damage dealt

If hit: causes burn (15%)

FAQ

What are Stained Items in Darkest Dungeon 2?

Stained Items are a new type of trinket in Darkest Dungeon 2 that come with both benefits and drawbacks. These items have a unique look and are different from regular trinkets in that they have a \”Stained\” tag on them. When you equip a Stained Item on a hero, it will provide them with a powerful boost to one or more of their stats, but at the same time, it will also inflict a negative effect on them.

For example, one Stained Item might increase a hero\’s damage output but also make them more vulnerable to enemy attacks. Another Stained Item might boost a hero\’s speed but reduce their accuracy. The idea behind Stained Items is to give players more variety in their trinket choices and make each hero feel more unique.

What other types of trinkets can you find in Darkest Dungeon 2?

Aside from Stained Items, there are several other types of trinkets that you can find in Darkest Dungeon 2. Some of these include:

  • Common Trinkets: These are the most basic type of trinket and provide a small boost to one or more of a hero\’s stats.
  • Uncommon Trinkets: These provide a moderate boost to a hero\’s stats and often come with a small negative effect as well.
  • Rare Trinkets: These are highly sought-after trinkets that provide a significant boost to a hero\’s stats. However, they also come with a major negative effect that can be difficult to manage.
  • Ancestral Trinkets: These are the rarest and most powerful trinkets in the game. They can only be found in specific locations and provide a massive boost to a hero\’s stats. However, they also come with a severe penalty that can make them very risky to use.

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