Assassins Creed Valhalla: Approval to Grieve

This is a guide and walkthrough for Assassin\’s Creed Valhalla.

Here, we will provide you with a detailed walkthrough of the side quest called Approval to Grieve.

Rewards: 1,200 XP.

You will come across a Viking at the location shown in the image above. He is grieving the loss of his crewmates due to the plague, and his family has also been taken away.

Unfortunately, the man cannot mourn his dead without permission. Being a Viking, he requests your approval. If your charisma level is at 3, you can give him your blessing and complete the quest. Fighting him will only make him angry, and you will not be able to finish the mission.

FAQ

What is \”Permission to Weep\” in Assassin\’s Creed Valhalla?

\”Permission to Weep\” is a new feature in Assassin\’s Creed Valhalla that allows players to mourn the death of their fallen allies and companions in the game. This feature is activated when Eivor, the main character, visits a grave or a memorial site of a fallen friend. The player will be given the option to \”pay their respects\” and Eivor will utter the words \”Permission to Weep\” before the player is taken to a cutscene where they can watch a short montage of memories of the deceased character. This feature is a nod to the emotional toll that war and loss can have on individuals, and it adds a new layer of depth to the game\’s narrative.

How does \”Permission to Weep\” affect the gameplay in Assassin\’s Creed Valhalla?

\”Permission to Weep\” is a purely optional feature in Assassin\’s Creed Valhalla and does not affect the core gameplay mechanics. It is designed to give players a chance to reflect on the emotional impact of the game\’s story and to pay their respects to the fallen characters. The feature is also a way for the developers to acknowledge the importance of grief and loss in the game\’s narrative. \”Permission to Weep\” does not reward players with any in-game bonuses or advantages, but it does add an extra layer of immersion and emotional depth to the game\’s story.

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