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+5%

12

+10%

13

+15%

14

+20%

15

+25%

16

+30%

17

+35%

18

+40%

19

+45%

20

+50%

Warning – this attribute can be increased up to level 40 which gives you +150% additional damage to daggers and ranged weapons and abilities based on finesse.

Intelligence

Intelligence influences amount of damage dealt by spells as well as abilities (Pyrokinetic, Hydrosophist, Aerotheurge, Geomancer and Necromancer trees) based on that attribute. This attribute is very important to all characters that use spells – mages and necromancers.

Each intelligence point gives +5% additional damage. It looks like this:

Value

Bonus (Spell, Pyrokinetic, Hydrosophist, Aerotheurge, Geomancer, Necromancer)

10

none

11

+5%

12

+10%

13

+15%

14

+20%

15

+25%

16

+30%

17

+35%

18

+40%

19

+45%

20

+50%

Warning – this attribute can be increased up to level 40 which gives you +150% additional damage to spells and abilities based on intelligence.

Constitution

Constitution influences amount of vitality points and physical armor. This attribute is very important to all characters that play the role of tanks – knights and fighters.

Each constitution point gives +10 vitality points and +5 physical armor. It looks like this:

Value

Vitality points

Physical armor

10

100 points

50 points

11

110 points

55 points

12

120 points

60 points

13

130 points

65 points

14

140 points

70 points

15

150 points

75 points

16

160 points

80 points

17

170 points

85 points

18

180 points

90 points

19

190 points

95 points

20

200 points

100 points

Warning – this attribute can be increased up to level 40 which gives you +400 vitality points and +200 physical armor.

Memory

Memory influences amount of memorized spells. Each point in this attribute allows you to memorize one additional spell. This attribute is very important to all characters that use spells – mages and necromancers.

Each memory point gives +1 memorized spell. It looks like this:

Value

Memorized spells

10

10 spells

11

11 spells

12

12 spells

13

13 spells

14

14 spells

15

15 spells

16

16 spells

17

17 spells

18

18 spells

19

19 spells

20

20 spells

Warning – this attribute can be increased up to level 40 which allows you to memorize up to 40 additional spells.

Wits

Wits influences initiative and critical chance. Each point in this attribute increases your chance to act first in combat and your chance to perform a critical hit.

Each wits point gives +1 initiative and +0.05 critical chance. It looks like this:

Value

Initiative

Critical chance

10

10 points

0.5%

11

11 points

0.55%

12

12 points

0.6%

13

13 points

0.65%

14

14 points

0.7%

15

15 points

0.75%

16

16 points

+5%

12

+10%

13

+15%

14

+20%

15

+25%

16

+30%

17

+35%

18

+40%

19

+45%

20

+50%

It should be noted that this attribute can be boosted up to level 40, providing up to +150% additional damage to weapons and abilities based on finesse.

Intelligence

Intelligence affects the damage dealt by weapons (staffs and wands) as well as abilities (Pyrokinetic, Hydrosophist, Aerotheurge, Geomancer, Necromancer, Summoning) based on that attribute. This attribute is essential for all characters that use various spells.

Each point in intelligence increases damage dealt by +5%. The breakdown is as follows:

Value

Bonus (Weapon, Pyrokinetic, Hydrosophist, Aerotheurge, Geomancer, Necromancer, Summoning)

10

none

11

+5%

12

+10%

13

+15%

14

+20%

15

+25%

16

+30%

17

+35%

18

+40%

19

+45%

20

+50%

It should be noted that this attribute can be boosted up to level 40, providing up to +150% additional damage to weapons and abilities based on intelligence.

Constitution

Constitution provides more vitality, which allows characters to survive longer on the battlefield.

Each point in constitution increases the character\’s health by 7%. The breakdown is as follows:

Value

Bonus

10

none

11

+7% max health points

12

+14% max health points

13

+21% max health points

14

+28% max health points

15

+35% max health points

16

+42% max health points

17

+49% max health points

18

+56% max health points

19

+63% max health points

20

+70% max health points

It should be noted that the cap for this attribute is level 40, which translates into +210% additional health points (a three-fold increase).

Memory

By increasing the Memory attribute, you can increase the number of skill slots available. This allows you to utilize more special abilities and discover their upgraded versions. Most characters benefit greatly from this attribute, especially those who use the Warfare and Polymorph skills, as well as mages who use multiple schools at once. However, assassins and archers do not require as many memory slots.

Each point in Memory grants an additional skill slot, as shown below:

Value

Bonus

10

None

11

+1 skill slot

12

+2 skill slots

13

+3 skill slots

14

+4 skill slots

15

+5 skill slots

16

+6 skill slots

17

+7 skill slots

18

+8 skill slots

19

+9 skill slots

20

+10 skill slots

Note that this attribute can be developed up to level 40, providing a total of 30 additional skill slots. Additionally, the Mnemonic Talent can grant an additional 3 slots.

Wits

Increasing the Wits attribute improves the chances of dealing critical damage and increases Initiative. It also increases the chance of discovering traps and locating hidden treasures. This attribute is crucial for characters, especially due to the Initiative bonus – the higher the Initiative, the earlier the character can act in combat, giving them an advantage.

Each point in Wits increases critical damage chance by 1% and grants 1 additional Initiative point, as shown below:

Value

Critical damage chance bonus

Initiative bonus

10

None

none

11

+1%

+1

12

+2%

+2

13

+3%

+3

14

+4%

+4

15

+5%

+5

16

+6%

+6

17

+7%

+7

18

+8%

+8

19

+9%

+9

20

+10%

+10

Note that this attribute can be developed up to level 40, providing a 30% greater chance of dealing critical damage and an additional 30 Initiative points. For example, a character with 10 Wits and 10 Initiative points will have 40 Initiative at 40 points in Wits.

FAQ

What are attributes in Divinity Original Sin 2?

Attributes in Divinity Original Sin 2 are the main stats that define the abilities and skills of a character. There are six attributes in total: Strength, Finesse, Intelligence, Constitution, Wits, and Memory. Each attribute affects various aspects of the character, such as damage dealt, accuracy, critical chance, health, magical armor, and more. Strength affects physical damage, Finesse affects finesse damage and critical chance, Intelligence affects magical damage, Constitution affects health and physical armor, Wits affect initiative and critical chance, and Memory affects the number of skills a character can learn and the number of spells they can memorize.

How are attributes distributed in Divinity Original Sin 2?

When creating a character in Divinity Original Sin 2, players have a certain number of attribute points to distribute among the six attributes. The number of points depends on the character\’s race and can range from 6 to 11. Additionally, players can gain attribute points by leveling up their characters, with one point awarded per level. There are also certain items and equipment that can increase or decrease attribute points. It\’s important to distribute attribute points wisely, as they can greatly affect the character\’s performance in combat and interactions with NPCs.

Can attributes be respecced in Divinity Original Sin 2?

Yes, attributes can be respecced in Divinity Original Sin 2. There are several ways to do this, such as using a respec mirror found on the Lady Vengeance, speaking with a certain NPC in the Seeker\’s Hideout, or using a respec mod. Respeccing allows players to redistribute their attribute points and change their character\’s build without having to start a new game. However, respeccing also resets the character\’s learned skills and spells, so it\’s important to plan ahead and make sure the new build is compatible with the desired abilities.

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