Age of Wonders 4: Races

This guide provides tips and information about Age of Wonders 4. The game offers 10 races and 6 cultures to choose from in the standard edition. This page focuses on the default versions of the races in AoW4.

You can create your own factions in the game, and a tutorial on how to do so can be found on a separate page of the guide. Here, you will learn about the default factions and races available at the start of the game. You will also discover their attributes, cultural circle, and the name or nickname of the hero leading the faction, along with their starting items.

It\’s important to note that the cultures determine the faction\’s shape, and you can find descriptions of them on a separate page of the guide.

  • Human
  • Elves
  • Orcoid
  • Dwarfkin
  • Feline
  • Halfling
  • Goblinoid
  • Ratkin
  • Toadkin
  • Molekin

Human

The first race you can choose from in the game is represented by four nations.

  1. The first is the Destined Humans, led by Alfred Eldestone, who unites Athli in preparation for the warlock-kings\’ arrival. By choosing this faction, you will play as a bearded prince equipped with a lance, horse, and a Tome of Faith. You will receive bonuses in the form of \”Fast Recuperation\” and \”Adaptable\”. As Prince Alfred, you will lead a civilization based on Feudalism with bonuses such as \”Chosen Uniters\” and \”Great Builders\”.

  1. The second human nation is the Gnarled Frostlings, led by Artika, the goddess of frostlings. By choosing this faction, you will play as a ruler equipped with a Staff of Spirit and a Tome of Cryomancy, and receive bonuses such as \”Fast Recuperation\” and \”Arctic Adaptation\”. As Artika, you will lead a civilization based on Barbarism with bonuses such as \”Ruthless Raiders\” and \”Powerful Evokers\”.
  2. The third human faction is the Human Paladins, led by Meshere Radiant, a knight\’s daughter and priestess. By choosing this faction, you will play as a ruler equipped with a Staff of Spirit and a Tome of Faith, and receive bonuses such as \”Fast Recuperation\” and \”Arctic Adaptation\”. As Meshere, you will lead a Barbarian-based civilization with bonuses such as \”Ruthless Raiders\” and \”Powerful Evokers\”.
  3. The final human faction is the Cruel Deathbringers, led by Nekron The Risen, a necromancer. By choosing this faction, you will play as a ruler equipped with a horse, a Lightning Orb, and a Tome of Warding, and receive bonuses such as \”Fast Recuperation\” and \”Cold Blooded\”. As Nekron, you will lead a civilization based on darkness with bonuses such as \”Profilic Swarmers\” and \”Ritual Cannibals\”.

Elves

The game offers three factions of this race.

  1. The first Dwarfkin faction is known as the Mountain Dwarves and is led by Thrain Stonefist. He is a strong and proud Dwarf who values honor and loyalty above all else. By selecting this faction, you will play as a Dwarf ruler equipped with a Warhammer and a Tome of Stonecraft. You will also receive bonuses such as \”Sturdy\” and \”Expert Miners\”. As Thrain, you will lead a Mountain Civilization with the following bonuses – \”Master Masons\” and \”Dwarven Engineers\”.
  2. The second faction of the Dwarfkin is called the Iron Dwarves and is represented by Balin Ironfoot. He is a cunning and ambitious Dwarf who seeks to expand his power and influence through any means necessary. By choosing this faction, you will play as a Dwarf ruler equipped with a Crossbow and a Tome of Engineering. You will also receive bonuses such as \”Sturdy\” and \”Expert Miners\”. As Balin, you will lead an Industrial Civilization with the following bonuses – \”Inventive Tinkers\” and \”Mighty Forgers\”.

The article presents various factions that can be chosen in the game based on different creatures. The first faction is Mountain Dwarves, led by Tugrum Hammerall, who is equipped with a Greathammer and a Tome of Rock. The second faction is Moonrock Dwarves, led by Fangir, who is equipped with Godir Greataxe and a Tome of Warding. The Arcane Tigrans faction is represented by Enam\’ru Enkhanan, who is equipped with a Lighting Orb, a horse, and a Tome of Warding. The Wholesome Halflings faction is represented by Ham Binger, who is equipped with a bow, a horse, and a Tome of Roots. The Necrotic Goblins faction is represented by Gloom Hooknail, who is equipped with a Staff of Fire and a Tome of Souls. The Fiendish Rodents faction is represented by Kruul Blightlord, who is equipped with a Poison Orb, a horse, and a Tome of the Horde. Finally, there are two factions to choose from in Toadkin.

There are four factions to choose from in the game. The first is the Crusading Croakers, led by Dafal Dea, who seek justice across the world. This faction provides bonuses such as \”Resilient\” and \”Water Adaptation\”, and players will lead a High civilization with bonuses like \”Experienced Seafarers\” and \”Imperialists\”. The second faction is the Cursed Toadlings, led by Raina the Golden, a former queen cursed to live as a toad. This faction has bonuses such as \”Adept Settlers\” and \”Great Builders\”, and players will lead a civilization based on Feudalism.

The other two factions are the Deep Dwellers, led by Blint the Underdelver, who are skilled in construction and destruction, and the Underground Disciples, led by Xetevaca Worldshaper, who are exiles from the other side of the Astral abyss. Both factions have bonuses such as \”Bulwark\” and \”Underground Adaptation\”, and players will lead an Industrious civilization with bonuses like \”Wonder Architects\”, \”Fabled Hunters\”, and \”Gifted Casters\”.

FAQ

What are the playable races in Age of Wonders 4?

In Age of Wonders 4, players can choose from a variety of playable races. These include the human-centric Commonwealth, the elf-like Syndicate, the dwarven Dvar, the insectoid Kir\’ko, the undead Necrophage, the plant-like Oathbound, and the lizard-like Shakarn. Each race has its own unique abilities, units, and playstyle, providing a diverse range of options for players to choose from. Players can mix and match units from different races in their armies, creating a customized force that suits their playstyle.

What makes each race in Age of Wonders 4 unique?

Each race in Age of Wonders 4 has its own unique abilities and units. The Commonwealth, for example, has a focus on ranged combat and can build powerful airships. The Syndicate excels at espionage and can create powerful illusions. The Dvar are masters of technology and can construct powerful war machines. The Kir\’ko are swarms of insectoid creatures that can overwhelm their enemies with sheer numbers. The Necrophage can reanimate fallen enemies and use them to bolster their armies. The Oathbound are powerful plant creatures that can heal themselves and their allies. The Shakarn are lizard-like creatures with a focus on advanced technology and psychic powers. Each race offers a different playstyle, allowing players to experiment and find the one that suits them best.

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