+5%
12
+10%
13
+15%
14
+20%
15
+25%
16
+30%
17
+35%
18
+40%
19
+45%
20
+50%
Warning – this attribute can be increased up to level 40 which gives you +150% additional damage to daggers and ranged weapons and abilities based on finesse.
Intelligence
Intelligence influences amount of damage dealt by spells as well as abilities (Pyrokinetic, Hydrosophist, Aerotheurge, Geomancer and Necromancer trees) based on that attribute. This attribute is very important to all characters that use spells – mages and necromancers.
Each intelligence point gives +5% additional damage. It looks like this:
Value |
Bonus (Spell, Pyrokinetic, Hydrosophist, Aerotheurge, Geomancer, Necromancer) |
10 |
none |
11 |
+5% |
12 |
+10% |
13 |
+15% |
14 |
+20% |
15 |
+25% |
16 |
+30% |
17 |
+35% |
18 |
+40% |
19 |
+45% |
20 |
+50% |
Warning – this attribute can be increased up to level 40 which gives you +150% additional damage to spells and abilities based on intelligence.
Constitution
Constitution influences amount of vitality points and physical armor. This attribute is very important to all characters that play the role of tanks – knights and fighters.
Each constitution point gives +10 vitality points and +5 physical armor. It looks like this:
Value |
Vitality points |
Physical armor |
10 |
100 points |
50 points |
11 |
110 points |
55 points |
12 |
120 points |
60 points |
13 |
130 points |
65 points |
14 |
140 points |
70 points |
15 |
150 points |
75 points |
16 |
160 points |
80 points |
17 |
170 points |
85 points |
18 |
180 points |
90 points |
19 |
190 points |
95 points |
20 |
200 points |
100 points |
Warning – this attribute can be increased up to level 40 which gives you +400 vitality points and +200 physical armor.
Memory
Memory influences amount of memorized spells. Each point in this attribute allows you to memorize one additional spell. This attribute is very important to all characters that use spells – mages and necromancers.
Each memory point gives +1 memorized spell. It looks like this:
Value |
Memorized spells |
10 |
10 spells |
11 |
11 spells |
12 |
12 spells |
13 |
13 spells |
14 |
14 spells |
15 |
15 spells |
16 |
16 spells |
17 |
17 spells |
18 |
18 spells |
19 |
19 spells |
20 |
20 spells |
Warning – this attribute can be increased up to level 40 which allows you to memorize up to 40 additional spells.
Wits
Wits influences initiative and critical chance. Each point in this attribute increases your chance to act first in combat and your chance to perform a critical hit.
Each wits point gives +1 initiative and +0.05 critical chance. It looks like this:
Value |
Initiative |
Critical chance |
10 |
10 points |
0.5% |
11 |
11 points |
0.55% |
12 |
12 points |
0.6% |
13 |
13 points |
0.65% |
14 |
14 points |
0.7% |
15 |
15 points |
0.75% |
16 |
16 points |
+5% |
12 |
+10% |
|
13 |
+15% |
|
14 |
+20% |
|
15 |
+25% |
|
16 |
+30% |
|
17 |
+35% |
|
18 |
+40% |
|
19 |
+45% |
|
20 |
+50% |
It should be noted that this attribute can be boosted up to level 40, providing up to +150% additional damage to weapons and abilities based on finesse.
Intelligence
Intelligence affects the damage dealt by weapons (staffs and wands) as well as abilities (Pyrokinetic, Hydrosophist, Aerotheurge, Geomancer, Necromancer, Summoning) based on that attribute. This attribute is essential for all characters that use various spells.
Each point in intelligence increases damage dealt by +5%. The breakdown is as follows:
Value |
Bonus (Weapon, Pyrokinetic, Hydrosophist, Aerotheurge, Geomancer, Necromancer, Summoning) |
10 |
none |
11 |
+5% |
12 |
+10% |
13 |
+15% |
14 |
+20% |
15 |
+25% |
16 |
+30% |
17 |
+35% |
18 |
+40% |
19 |
+45% |
20 |
+50% |
It should be noted that this attribute can be boosted up to level 40, providing up to +150% additional damage to weapons and abilities based on intelligence.
Constitution
Constitution provides more vitality, which allows characters to survive longer on the battlefield.
Each point in constitution increases the character\’s health by 7%. The breakdown is as follows:
Value |
Bonus |
10 |
none |
11 |
+7% max health points |
12 |
+14% max health points |
13 |
+21% max health points |
14 |
+28% max health points |
15 |
+35% max health points |
16 |
+42% max health points |
17 |
+49% max health points |
18 |
+56% max health points |
19 |
+63% max health points |
20 |
+70% max health points |
It should be noted that the cap for this attribute is level 40, which translates into +210% additional health points (a three-fold increase).
Memory
By increasing the Memory attribute, you can increase the number of skill slots available. This allows you to utilize more special abilities and discover their upgraded versions. Most characters benefit greatly from this attribute, especially those who use the Warfare and Polymorph skills, as well as mages who use multiple schools at once. However, assassins and archers do not require as many memory slots.
Each point in Memory grants an additional skill slot, as shown below:
Value |
Bonus |
10 |
None |
11 |
+1 skill slot |
12 |
+2 skill slots |
13 |
+3 skill slots |
14 |
+4 skill slots |
15 |
+5 skill slots |
16 |
+6 skill slots |
17 |
+7 skill slots |
18 |
+8 skill slots |
19 |
+9 skill slots |
20 |
+10 skill slots |
Note that this attribute can be developed up to level 40, providing a total of 30 additional skill slots. Additionally, the Mnemonic Talent can grant an additional 3 slots.
Wits
Increasing the Wits attribute improves the chances of dealing critical damage and increases Initiative. It also increases the chance of discovering traps and locating hidden treasures. This attribute is crucial for characters, especially due to the Initiative bonus – the higher the Initiative, the earlier the character can act in combat, giving them an advantage.
Each point in Wits increases critical damage chance by 1% and grants 1 additional Initiative point, as shown below:
Value |
Critical damage chance bonus |
Initiative bonus |
10 |
None |
none |
11 |
+1% |
+1 |
12 |
+2% |
+2 |
13 |
+3% |
+3 |
14 |
+4% |
+4 |
15 |
+5% |
+5 |
16 |
+6% |
+6 |
17 |
+7% |
+7 |
18 |
+8% |
+8 |
19 |
+9% |
+9 |
20 |
+10% |
+10 |
Note that this attribute can be developed up to level 40, providing a 30% greater chance of dealing critical damage and an additional 30 Initiative points. For example, a character with 10 Wits and 10 Initiative points will have 40 Initiative at 40 points in Wits.
FAQ
What are attributes in Divinity Original Sin 2?
Attributes in Divinity Original Sin 2 are the main stats that define the abilities and skills of a character. There are six attributes in total: Strength, Finesse, Intelligence, Constitution, Wits, and Memory. Each attribute affects various aspects of the character, such as damage dealt, accuracy, critical chance, health, magical armor, and more. Strength affects physical damage, Finesse affects finesse damage and critical chance, Intelligence affects magical damage, Constitution affects health and physical armor, Wits affect initiative and critical chance, and Memory affects the number of skills a character can learn and the number of spells they can memorize.
How are attributes distributed in Divinity Original Sin 2?
When creating a character in Divinity Original Sin 2, players have a certain number of attribute points to distribute among the six attributes. The number of points depends on the character\’s race and can range from 6 to 11. Additionally, players can gain attribute points by leveling up their characters, with one point awarded per level. There are also certain items and equipment that can increase or decrease attribute points. It\’s important to distribute attribute points wisely, as they can greatly affect the character\’s performance in combat and interactions with NPCs.
Can attributes be respecced in Divinity Original Sin 2?
Yes, attributes can be respecced in Divinity Original Sin 2. There are several ways to do this, such as using a respec mirror found on the Lady Vengeance, speaking with a certain NPC in the Seeker\’s Hideout, or using a respec mod. Respeccing allows players to redistribute their attribute points and change their character\’s build without having to start a new game. However, respeccing also resets the character\’s learned skills and spells, so it\’s important to plan ahead and make sure the new build is compatible with the desired abilities.