Death Blow
Move
Bleed
Debuff
Trap
45%
40%
45%
67.5%
10%
30%
40%
10%
Deadly Strike
Bleeding Attack
Debuffing Ability
Trapping Skill
Tips:
The optimal position for Jester is the third spot, where he can use his abilities and attacks to their fullest potential.
Thanks to the Battle Ballad, which boosts the entire party\’s attacks, the Jester is an excellent addition to an offensive-focused group. Classes like the Highwayman, Grave Digger, Leper, and Hellion work well with the Jester.
This class excels at dealing critical damage. Utilize abilities like Dirk Stab and Slice Off, which have increased chances for critical attacks. Use Finale to finish off targets, thus avoiding its negative effects.
Jesters are ideal for long journeys due to their Inspiring Tune, which heals stress in a single target and increases their resistance to stress.
Merits |
Flaws |
+ Excellent Critical Damage + A dependable support class that increases the accuracy, critical damage, and speed of the entire party + Strong single-target stress-healing abilities + High likelihood of critical hits + High damage output with Finale |
– Low Base Damage – Not as effective in defensive teams or quick elimination of targets – Low Health points |
Combat abilities
Name |
Icon |
Position |
Targets |
Description (successive tiers) |
Dirk Stab | ![]() | ![]() | ![]() |
Type: melee ACC base: 80 / 85 / 90 / 95 / 100 CRIT mod: 2 / 3 / 4 / 4 / 4% Move: moves 1 row forward |
Harvest | ![]() | ![]() | ![]() |
Type: melee ACC base: 90 / 95 / 100 / 105 / 110 CRIT mod: 0 / 0 / 1 / 2 / 2% DMG mod: -50 / -50 / -50 / -50 / -50% Bleed: (100 / 110 / 119 / 129 / 139% base) Damage from Bleed: 2 / 2 / 3 / 3 / 4 pts. / round (3 rounds) |
Finale | ![]() | ![]() | ![]() |
Type: melee ACC base: 90 / 95 / 100 / 105 / 110 DMG mod: 50 / 50 / 50 / 50 / 50% CRIT mod: 15 / 16 / 16 / 16 / 17% Move: moves 3 rows back On self: Decrease damage: 40% Decrease dodge: 30 Decrease accuracy by: 10 |
Solo | ![]() | ![]() | ![]() |
Type: ranged ACC base: 90 / 95 / 100 / 105 / 110 DMG mod: -100 / -100 / -100 / -100 / -100% Move: moves 3 fields forward Enemies: -10 to accuracy On self: Increase speed: +5 / +6 / +7 / +8 / +9 |
Slice off The following table shows a list of abilities in the game. It includes information on the type of ability, its target, and its effects. The table is divided into two sections: combat skills and camping skills. Combat skills are used during battles, while camping skills are used during camping. The combat skills section includes information on each skill\’s type, accuracy, critical hit chance, damage modifier, bleed chance, and damage from bleed. The camping skills section includes information on each skill\’s name, icon, time cost, target, and effect. FAQWhat is the Jester class in Darkest Dungeon? The Jester is a versatile class in Darkest Dungeon that can perform multiple roles in your party. In combat, the Jester can deal damage to enemies with his melee attacks or use his unique skills to buff allies and debuff enemies. The Jester\’s signature skill is \”Battle Ballad,\” which increases the accuracy, speed, and critical hit chance of all allies. Additionally, the Jester can heal stress and cure negative effects on allies with his \”Inspiring Tune\” skill. How should I use the Jester in my party? The Jester can be used in a variety of party compositions depending on your playstyle and strategy. Some players prefer to use the Jester as a support character that focuses on buffing allies and debuffing enemies, while others prefer to use the Jester as a damage dealer with his melee attacks. The Jester\’s stress-healing abilities can be especially useful in long dungeons where your party members may become overwhelmed by the horrors they face. Overall, the Jester is a versatile class that can fit into almost any party composition and playstyle. |